This is probably the last university thing that I’ll be posting up here, but of course time will tell.
This is probably the last university thing that I’ll be posting up here, but of course time will tell.
Posted by DoubleXXCross on May 26, 2014
https://doublecrossanimation.wordpress.com/2014/05/26/specialist-study-two-an-animatic/
Of course, before I said to myself that I want to combine stories, I did ask myself “which would I prefer doing”. For a little background and to help decide, I looked up a few film adaptations of each story.
Obviously the Disney one had to be looked up for both.
THE LITTLE MERMAID
BEAUTY AND THE BEAST
I’ll also offer these for you, the Happily Ever After adaptations. Happily Ever After was subtitled “Fairy Tales for Every Child“, and for a very good reason: it cast many popular Western fairy tales in different locations and cultures with (usually) appropriate celebrity voice-casting to match.
Posted by DoubleXXCross on March 13, 2014
https://doublecrossanimation.wordpress.com/2014/03/13/specialist-study-two-i-had-really-better-start-posting-about-it/
So, what did I achieve over the last few days?
I went back to animating, I did! And then realised what a bad idea this was. Well, at least yesterday was better than today. Yesterday:
Kinda fruitful.
Today:
And then during an attempt to try and make myself concentrate and animate a certain wyvern, this GIF was created as a reference, because I am a lot better at animating using the Timeline on Photoshop than I am using paper:
Well, that’s a horse, not a wyvern.
Gah, I am just. I don’t know where the concentration went. But it went somewhere.
So yeah, I’m not sure this diversion was the greatest possible diversion. I do need way much more practice doing hand animation than I’ve had in the last several months, and it’s not like those two days of ‘why can I not walk-cycle’ did much to help.
In the end for this term I’ve stopped expecting to be able to animate and instead am expecting myself to produce an animatic, but next term I have to have a completed final animation. So that’s going to have to be… digital? Stop-motion, maybe? You know, I did actually rather like the little acetate thing I did last year…
Posted by DoubleXXCross on November 15, 2013
https://doublecrossanimation.wordpress.com/2013/11/15/specialist-study-one-motion-carried-with-a-struggle/
(I’m not very good at blog-keeping, let’s face it.)
I’m settling back in and though my stress levels are up, my sense of humour is definitely coming back. Good! Good.
Let’s talk about what I’ve selected to do for Specialist Study One.
Yes, let’s actually talk. With faces. (And a turret.)
http://www.youtube.com/watch?v=49mfESqvh4k
Hey look! That’s me! That’s actually me! No, I’m not poorly dubbing someone else; the sound just went off during video compression.
As you can see, I’ve changed tactic a lot. A proper original fantasy universe sort of thing is not really appropriate for an eleven week course of which the first two weeks didn’t involve me really doing anything. That’s more of an eleven years sort of thing. This is still fantasy, but this time it’s quite different.
As stated in the video, the legend I’m recounting concerns Mordiford in Herefordshire, which is a fairly nearby place. In fact, it’s so nearby to the university (I mean, it’s within the county at least) that yesterday’s concern was actually heading to Mordiford to take pictures of the village and the nearby Haugh Wood, where the dragon is meant to have lived. I also sliced my leg open slightly but I just laughed about it and limped a lot while bleeding. Ever so oddly funny.
Yes, I’ve failed to blog about the way I came to this work. This isn’t the first catch-up I’ve had to do.
So the essential summary: (more…)
Posted by DoubleXXCross on October 9, 2013
https://doublecrossanimation.wordpress.com/2013/10/09/specialist-study-one-and-then-i-took-a-while-to-make-another-post/
Hey look, it’s up. Fancy.
…
…
…
Posted by DoubleXXCross on March 18, 2013
https://doublecrossanimation.wordpress.com/2013/03/18/business-of-animation-completed-4seven-ident/
So, I think the KINO10 ident is done! As far as I can do it, at least. I was having trouble putting sound to it (and it was terrible sound anyway – I am not a sound engineer), so it’s silent.
I tried the best with what I had, which amounts to nine plastic bars, a couple of acetate sheets, tape, fishing wire and two days of camera access. This thing has just gone through a number of hours on After Effects trying to find a cut that I like. In the end, the footage at the front there is sped up with use of the Warp Stabiliser effect, which tries to process the footage into looking like it was shot using a Steadicam. The reason it’s not shot using a Steadicam is that I don’t have one.
Posted by DoubleXXCross on March 15, 2013
https://doublecrossanimation.wordpress.com/2013/03/15/business-of-animation-i-think-ive-got-it/
Here are the animation tests from last week in a nice large pile.
I have to be honest in that… I’m not sure how much I’m contributing to the final video. Okay, so, I did at least find this neat instructional video on how to create a dry ice smoke effect on Maya:
WhichI was asked to look up. I don’t know when we’re next going to put work into it – then again, I did sorta leave them upstairs to come down to the animation room so that I could shoot the video I just did. But I’ve only had the occasional press about this project, we don’t assemble to work on it often, and it feels like a lot of the stuff is being done without me.
It is probably my fault, though, before anybody says that, and it’s true that I have a lot of work piled up that I don’t really want to do in such a concentrated mess like this. (Essay, group project, solo project, games project, drawing examination, something about a Digital Animation assessment coming up when the teacher hasn’t seemed too fussed about making us fulfil a certain quota of work or our documenting said work?) But… I dunno. Hmm.
Posted by DoubleXXCross on March 12, 2013
https://doublecrossanimation.wordpress.com/2013/03/12/business-of-animation-firefly-tests/
YAAAAAAAAAAAAAAY.
I finally did some actual KINO10 shooting! And I ended up making it a bit fancy because time.
Because Dragon had for some reason barred me from using the playback button (and looking at the PDF Manual did not reveal a different button – I have no memory of how this program works at the moment since it’s been such a long time), I wasn’t able to genuinely check the speed of this as I was shooting, but as it turns out I did perfectly fine!
Because just having the parts zoom in would be about two seconds (according to my estimations, at least – this was twelve fps) I decided I’d rather extend it out a bit, so I made the parts jump about in accordance with the magic of stop-motion. As our length for the spot is 5-20-seconds and not a fixed 20 seconds, I could very well hand this in right now.
However, I shouldn’t, as I did promise Mr Groves some neat mobile action. What you’re seeing in the video is actuallyall of the mobile parts. They haven’t been strung up yet. I’ve been given some fishing wire which looks remarkably like the nylon we had decided not to use on the prototype (hrrrm…) and once that’s all straightened out it’ll be used to put the thing together. Then I can get to some kind of romanticised shot of a cheap acetate mobile that actually has a few odd nicks in it from clumsy scissor work and not-entirely-sanded plastic.
Sshhh. It all adds character.
After that, maybe some nice sound (well… the letters can pop about or something), and we should be wrapped up on this!
Posted by DoubleXXCross on March 12, 2013
https://doublecrossanimation.wordpress.com/2013/03/12/business-of-animation-animation/
Yeeeaaaah, kinda pressed for time right now.
What’s up, you ask? I’m just giving you my final idea for the KINO10 ident, that’s what! I have a mobile planned out and a very basic prototype of it made out of card and acetate.
Here’s the problem with showing you that stuff, though: no camera with usable lead, limited scanner access, and being pressed for time as I’m currently running a little late for a life drawing appointment. Presumably you’ll get the sketchbook scans and some neat little photographs in due time, but right now those are unavailable and inexistent and not going to be existent for a while. That’s okay, though.
However, with the one scan I was able to set up, I managed to make myself one very neat little animatic using After Effects to move around some drawing pieces cut out in Photoshop. This is the animatic I’m going with. There’s a rough storyboard in the sketchbook that’s structured a little like a comic page too, used for reference when making this.
It’s not too fancy, but hey – it’ll involve me building a sturdier mobile that should actually hang on its own, finding a clear space to film it as steadily as I can, then using stop motion to form the address. I’ve not got too much time to do all of this, so hopefully this will work out. Let’s consider I still have a goddamn essay to do on a subject I still don’t entirely understand on one of four projects that I’m trying to work on all at once, and this all becomes much better-feeling.
Maybe.
Posted by DoubleXXCross on February 27, 2013
https://doublecrossanimation.wordpress.com/2013/02/27/business-of-animation-id-love-to-catch-you-up-but/
…Yeah. There’s a thing, isn’t there.
I haven’t used this blog in actual weeks.
I’m pretty sure that actually has something to do with concentration, but I’m also much more convinced that it has something to do with not bothering either. I know I’m not very good at catching up with this stuff. Luckily, the sketchbook has a lot of development info this time around, and the PC stuff can be gotten on with better and explained here on a blog where it’s easier to put it.
Let’s at least talk about today and firefly construction in Maya.
Yeah, we stuck with the fireflies, though they’re more conceptual and iconic right now. It’s not just been concentrating on work or not bothering to blog, I guess it’s also been a derth of genuine updates too – at least on this group project.
Welp, here’s some screencaps of the third attempt at constructing this thing:
The first image shows just the ball’s material with a Glow Intensity of 0.820; the second adds a Glow Intensity of 0.023 to the triangles’ material, which makes it visually clearer, at least.
The triangles are aim constrainted to the ball and the entire thing has two locators – one at the end to follow motion paths that is parented above the entire thing, and one that holds all the triangles together and could probably be used to give them a secondary animation. At the moment, though, that’s not what I’m bothered about, because just making sure that the Motion Path clicked together was a mess for me on its own.
This is not my strong suit. I took on a lot of not-strong-suits lately.
Oh well, behold, movement!
And if you’re bored, I’m getting Nostalgia Critic rips in the related videos.
Yeah, this is playing extremely slow, mostly to check that it’s playing okay. It is, so that’s done with.
Posted by DoubleXXCross on February 26, 2013
https://doublecrossanimation.wordpress.com/2013/02/26/business-of-animation-updates/